LunyScript Manual & Scripting API Published
The LunyScript Manual is now available!
The manual pages are entirely human-generated š and cover the most fundamental concepts. I will continuously update it.
Roadmap
Development focus is on Unity initially.
- Spring 2026: Feature development
- Summer 2026: Alpha/Beta-Testing
- Autumn 2026: v1.0 Release
Ports to Godot, Unreal, and/or other engines will not start before 2027.
Development Update
In recent weeks I have shifted development focus to Unity. This allows me to move faster.
Coroutines and Variables were a focus in recent weeks. I consider these finished for the time being. Then I integrated Input System with Action Maps and device pairing. Local Multiplayer is fully supported! And collision/trigger event callbacks are also implemented. Sach concept/feature has its own sample scene.
Next I will focus on tighter editor integration. Being able to see and edit script variables, seeing how blocks execute. Also passing Inspector values into scripts.
Iām hopeful that by May I will have a pre-alpha version that can be reviewed and played around with. Stay tuned, and to stay up to date, please join my Patreon (free).
PS: Next updates should come more frequently, expect a post at least twice a month!