• Introduction
  • Getting Started
    • Installing
    • First Luny Script
      • LunyScript vs MonoBehaviour
      • LunyScript vs GDScript
  • LunyScript Concepts
    • Anatomy of a Luny Script
    • Advanced Block Usage
    • Control Flow
    • Events
      • Object Events (On.*)
      • Global Events (When.*)
      • Engine & Service Events
    • Variables
      • Defining Variables
      • Using Variables
      • Comparing Variables
      • Calculating with Variables
      • String Variables
  • (Placeholders)
    • Assets
    • Object API
      • Prefabs
      • Primitives
    • Transform API
      • Axis-aligned
      • Object-aligned
    • Component API
    • Physics API
    • Input API
      • Local Multiplayer
    • Debug API
    • Scene API
    • Time API
    • Application API
    • Number - Numeric Value Union
    • Table - One Collection Fits All
    • LunyVector, LunyQuaternion, etc.