Table of Contents

LunyScript Manual

LunyScript is a declarative, block-based scripting language to make game engine code more accessible, reliable, hot-reloadable, runtime-inspectable, and gamer-moddable.

LunyEngine is the engine-agnostic developer SDK and portable foundation for LunyScript. The intention is to have LunyScript run in other engines, thereby providing a common interface and scripting language to all.

The ultimate goal: 100% portable, standardized game logic. Code shall no longer be the only "asset type" we cannot transfer between engines.

Roadmap

Development focus is on Unity initially.

  • Q1+Q2 2026: Feature development, enough to build a Megabonk-like game
  • Summer 2026: Alpha/Beta-Testing
  • Autumn 2026: Release v1.0

Getting Started