But game engine code is complex, confusing, and completely different everywhere. ๐ซจ
LunyScript is your catch-all entry ticket to professional game engines!
When.CollisionWith("ball")
.Begins(Audio.Play("ball_tagged_loop"))
.Ends(Prefab.Spawn("sparkles")
.At(Target)
.Run(Wait.Seconds(2))
.Despawn());
Coming soon for Godot and Unity โฆ

Watch the full video on Youtube (1:20)
**Learn How LunyScript Works (Youtube)
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Complete overview with examples, use cases, benefits, and proof of concept
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