Luny Tanks – The Code Is Lua! :)

I ported Unity Learn’s Tanks! project to Luny. It’s a major milestone for Luny – the Lua solution for Unity.…
I ported Unity Learn’s Tanks! project to Luny. It’s a major milestone for Luny – the Lua solution for Unity.…
In Lua both dot . and colon : separate identifiers. But when to use which? Dot Syntax Nothing out of…
Use Case You need to create a LunyScript subclass with an associated Lua script. Create Asset Menu The Create Asset…
Use Case Your C# LunyScript subclass needs to expose Lua script values to other C# scripts. Lua Implementation Your Lua…
Use Case Your C# script needs to expose values to the Lua script before it even runs its Awake() function.…
Luny is the first workable Lua scripting solution for Unity! Since early 2025 I have been busy doing the thing…