Luny 0.5 Released!
Luny => Program Unity entirely in Lua. Editor and Runtime APIs. Reliable hot reload.
Luny 0.5
Without much fuss I’ll push this as the first officially sanctioned’please give it a try but expect it to break Luny 0.5 release. 🥇 🙂
It’s meant primarily for testing Editor Lua scripting! Any and all feedback welcome!
Runtime Lua scripting requires better integration with MonoBehaviour and the whole lifecycle of instantiating and destroying objects. I can’t make any guarantees as to how it’s currently working at runtime. I do know I need to spend more work on it, for instance Instantiate of a prefab with a LunyScript component likely won’t run that script.
Luny also got a Logo, made in Unity with primitives, TMP and HDRP. 😄

- Luny README updated with ‘Getting Started’ and all sorts of info
- Luny API Reference … will add manual pages later
- The Luny Examples Project has the first two editor example scripts: auto-open new scene assets and an in-scene random gameobject generator
- Luny on Unity Discussions
- Luny website: LunyScript.com
- Issues page – report anything here
- My devlog contains all the nitty-gritty details
This release offically supports Unity 6.0 and 6.1 and 6.2 with 6000.0.35f1 being the minimum required version.