Enum LunySceneEvent
LunyObject lifecycle events.
public enum LunySceneEvent
Fields
OnSceneLoaded = 1Runs immediately after object was instantiated. Unity: Awake | Godot: _init
OnSceneUnloaded = 0Runs at the end of the frame in which object was requested to be destroyed. Object is disabled and hidden between request to destroy and actual destruction. Unity: OnDestroy | Godot: N/A