LunyScratch applies the following programming paradigms, in order of prominence:
Declarative Programming - The code declares what should happen using high-level abstractions (Repeat.Forever, When.Input, Run.AtOnce) rather than explicit loops and conditionals.
Event-Driven Programming - Event handling similar to Scratch but more powerful: When.Collision.Enter(), When.Button.Clicked(), Input.Key.IsJustPressed().
Functional Programming - Functions as first-class values, composition of sequences (Run(HideMenu(), ShowHUD())), and chaining operations without side effects being explicit (Prefab["GoldCube"].Spawn().At(Other).Amount(3)).
Visual/Block Programming (conceptual) - The API mimics block-based programming paradigms (like Scratch), using named blocks as building blocks rather than traditional control structures.