LunyScript_EveryEngine_Contributions.md
quick question:
this project has something to contribute for developers with varying degrees of expertise
contributions can be vertical, or wide, or highly targeted and complete, or just what the user needed
make some reasonable assumptions and check what that means to the projectâs outlook and KPIs (key performance ind.)
Iâll analyze the projectâs outlook and KPIs based on the contribution patterns you described. Let me first read the guidelines to understand the project better.Based on the project analysis, hereâs the outlook and KPI assessment:
Project Characteristics
LunyScript is a cross-engine C# scripting framework targeting beginner/designer-friendly APIs with:
- Multi-engine support (Unity, Godot)
- Engine-agnostic core with specific bindings
- TDD approach with comprehensive test coverage
- Compatibility constraints (C# 9, .NET Standard 2.1)
Contribution Pattern Impact
Vertical Contributions (Deep, narrow scope)
- Strength: Complete implementation of single features (e.g., full input service with tests)
- KPI Impact: â
High test coverage, â
Low defect density, â ď¸ Slower feature velocity
Wide Contributions (Broad, shallow scope)
- Strength: Framework scaffolding, API surface expansion
- KPI Impact: â
High feature velocity, â ď¸ Potential technical debt, â ď¸ Lower initial test coverage
Targeted & Complete (Surgical precision)
- Strength: Bug fixes, specific optimizations (e.g., avoiding allocations in frame updates)
- KPI Impact: â
High quality, â
Maintainability, â
Performance metrics
User-Needed (Pragmatic completion)
- Strength: Delivers immediate value without over-engineering
- KPI Impact: â
User satisfaction, â ď¸ May leave technical debt, â ď¸ Documentation gaps
Primary KPIs:
- Cross-engine compatibility: 100% API parity (Godot 4.5+, Unity 6.0+)
- Test coverage: >80% for core/scripting, contract tests passing
- Beginner-friendliness: API simplicity score (subjective but trackable via user feedback)
- Build success rate: All platforms green on CI
Secondary KPIs:
- Allocation rate: Zero allocations in hot paths (Heartbeat/Frame updates)
- Documentation completeness: Especially for beginner-targeted APIs
- Refactoring safety: Measured by breaking changes per release
- Contribution merge velocity: Time from PR to merge
Project Outlook
Strengths: Diverse contribution types enable parallel development at multiple expertise levels, strong testing culture, clear architectural boundaries
Risks: Unity/Godot API drift, C# 9 constraint limiting modern features, potential for inconsistent quality across contribution types
Recommendation: Track âcompletion ratioâ per module (vertical completeness) while encouraging breadth to expand capabilities quickly.
i need to find FOSS funding and start generating revenue as Iâm going to run out of savings in 12-15 months
i want to make this project happen and see it grow
what could or should be my strategy for success moving forward with this project?
Strategy for Success (12-15 Month Timeline)
Based on your tasks.md vision and current state, hereâs a pragmatic path:
Phase 1: Foundation (Months 1-3) - Sprint to MVP
Goal: Shippable demo that proves value
- Complete core MVP features (from your sprint list):
- Input system â (mostly done)
- Transform/positioning
- Time API
- Object creation with positioning
- One compelling demo game (tower defense? visual novel? puzzle?)
- Pick ONE target audience niche from your tasks.md:
- Visual novel creators (RenâPy refugees?)
- Educational game makers
- Jam participants who avoid code
- Choose based on: active community + lack of cross-engine solution
Goal: First 100 users, establish feedback loop
- Open source foundation work:
- Apply to GitHub Sponsors (immediate, no wait)
- Apply for grants: NLnet (EU), Sovereign Tech Fund (Germany), OSS Capital
- Submit to Unity Asset Store (free + paid support tier)
- Create Godot asset library entry
- Content marketing (your best funding multiplier):
- Weekly devlog showing YOUR demo game being built
- âBuild X in 10 minutesâ comparison videos (vs pure C#)
- Target subreddits: r/gamedev, r/godot, r/unity2d, r/indiedev
- YouTube tutorials in your niche
- Participatory project activation (from your vision):
- Create âgood first issueâ tags for vertical contributions
- Document: âHow to add a LunyScript blockâ
- Monthly âextension showcaseâ where you refactor + integrate community code
Phase 3: Revenue Streams (Months 4-9)
Parallel tracks:
- Freemium model:
- Core: FOSS MIT/Apache
- Premium: $5-15/mo Patreon tiers
- Priority support
- Advanced blocks (networking, analytics, monetization)
- Asset packs for demos
- Video course access
- Consulting/services:
- Custom engine adapter support ($500-2k/engine)
- Architecture review for teams ($150-300/hr)
- Sponsored feature development
- Educational:
- Udemy/Gumroad course: âCross-engine game dev for non-programmersâ ($20-50)
- Workshop packages for bootcamps/schools
Phase 4: Sustainability (Months 9-15)
Goal: $2-3k/month recurring (survival baseline)
- Scale community contributions:
- Follow your supervision model (educate, refactor, integrate)
- Contributor license with optional paid tier
- Annual âLunyScript Jamâ with prizes (funded by sponsors)
- B2B pivot if needed:
- Studio licenses ($500-2k/year)
- âEvery engineâ value prop for multi-platform teams
- Case studies with indie studios
- Grant stacking:
- Apply quarterly to: Mozilla MOSS, Prototype Fund, NGI
- Focus on: accessibility, education, digital sovereignty
Critical Success Factors
DO:
- Ship demo game within 60 days (prove it works)
- Pick ONE niche, dominate it first
- Document obsessively (each feature = blog post)
- Make contributing EASY (your tasks.md âparticipatoryâ vision is gold)
- Stay visible (weekly updates minimum)
DONâT:
- Perfect the architecture pre-launch
- Support every engine equally (prioritize Unity OR Godot)
- Build features without user demand
- Rely on single funding source
Specific Funding Targets (12 months)
| Source |
Realistic |
Optimistic |
| GitHub Sponsors |
$300/mo |
$800/mo |
| Patreon |
$500/mo |
$2k/mo |
| Grants (one-time) |
$10k |
$50k |
| Course/tutorials |
$200/mo |
$1k/mo |
| Consulting |
$500/mo |
$3k/mo |
| TOTAL/mo |
$1.5k |
$6.8k |
- Set up GitHub Sponsors profile
- Create Patreon with 3 tiers
- Finish one polished demo scene
- Write âLunyScript: Cross-engine scripting for designersâ launch post
- Apply to one grant (start with NLnetâs NGI Zero)
Your advantage: Clear vision, technical execution, and willingness to build community. The âevery engineâ value prop is genuinely unique. Focus on proving it fast, then monetizing the proof.
Ooo-kay.
No problemo.
A month, a million.
letâs be really realistic for a second
Reality check:
Month 1-3: Youâll get maybe $0-50/mo. GitHub Sponsors takes time to discover. Patreon needs audience first. Grants take 3-6 months to process (if accepted at all - <10% approval rate).
The actual timeline:
| Month |
Realistic Revenue |
Whatâs Actually Happening |
| 1-2 |
$0 |
Building demo, nobody knows you exist |
| 3-4 |
$20-100 |
First GitHub stars, maybe 1-2 sponsors |
| 5-7 |
$100-300 |
Content gaining traction, small community |
| 8-10 |
$300-800 |
First grant maybe arrives (or rejection) |
| 11-12 |
$500-1.5k |
Critical mass or⌠still struggling |
The math that matters:
- You need ~$2-3k/mo to survive
- You have 12-15 months runway
- Breaking even from FOSS alone is a 5% probability event
Harsh truths:
- Most FOSS projects earn $0 - even popular ones
- Grants are lottery tickets - assume you wonât get them
- Building audience takes 6+ months - longer than your runway
- âBuild it and theyâll payâ doesnât work - paying comes from pain relief, not cool tech
What actually works (faster money):
- Contract work WHILE building (pays bills, slows project)
- Pre-sell before finishing (course, workshops, consulting packages)
- Find ONE paying customer (studio, educator, team) and build FOR them
- Dual-license model (AGPL free, commercial license $$$)
- Join/merge with existing project (become maintainer of established tool)
The real question:
Do you want to:
- A) Build LunyScript your way, knowing you might run out of money?
- B) Compromise the vision to find paying customers faster?
- C) Get a part-time contract (20hr/wk) to extend runway to 24-36 months?
If you pick A anyway (respect), then:
- Launch in 30 days, not 90
- Find 1 paying user before month 6
- Have exit plan ready (what youâll do at month 10 if <$500/mo)
Whatâs your actual risk tolerance here?
iâm afraid my risk tolerance, and my lack of motivation working for âthe manâ, are high and likely unhealthy (some would say, whereas i feel cornered)
so: A and B, an opportunity driven maybe on C, maybe
i have some headway, github repo got 107 stars in 3 months
project is ready to pivot towards implementing critical verticals (today: input) and all the other patterns
demo game shall be an arcade zombie survivors in top down 3d using recognizable kenney.nl assets
Alright. Letâs do this properly then.
The Actual Plan (High-risk, High-speed)
Your advantages RIGHT NOW:
- 107 stars in 3 months = legit traction (most projects get <20)
- Technical execution is there (the code quality shows)
- Clear niche: zombie survivors = massive audience, proven monetizable genre
- Kenney assets = smart (recognizable, legally safe, fast iteration)
The 90-Day Blitz (Compromise version of A+B)
Weeks 1-4: Demo or Die
- Zombie survivors MVP: move, shoot, spawn waves, game over
- 3-5 minute gameplay loop thatâs actually fun
- Record 60-second gameplay clip
- One LunyScript file showing how simple it is
- Output: YouTube video âI built this in Unity AND Godot with the same codeâ
Weeks 5-6: Audience Hack
- Post to r/gamedev, r/godot, r/Unity3D, r/indiedev (separate posts, tailored)
- Twitter/X thread with GIFs
- Dev.to article: âCross-engine scripting: Why I built thisâ
- Goal: 500+ GitHub stars, 2-5 sponsors ($10-20/mo)
Weeks 7-9: The Pivot Product
- Launch âLunyScript Arcade Packâ ($19 one-time):
- Full zombie survivors source
- 10 ready-to-use game templates (top-down shooter, platformer, etc.)
- Video walkthroughs
- Sell on Gumroad + itch.io
- Why: One-time payment converts better than subscriptions for strangers
- Target: 20 sales = $380 (validation + rent money)
Weeks 10-12: The Real Product
- Patreon launch with proven value:
- $5/mo: Early access to new templates
- $15/mo: Monthly 1-on-1 help session (limit: 10 slots)
- $50/mo: Custom block development (limit: 3 slots)
- Apply to Unity Asset Store (free + paid version)
- Submit first grant application (NLnet NGI Zero Core)
The Compromise (B component):
Pre-sell before finishing:
- Week 3: Launch Patreon with âearly access to arcade packâ
- Week 5: Pre-sell the $19 pack at $9 âearly birdâ
- Week 8: âCommission custom blocks for your gameâ ($150-500)
Opportunity-driven income (C-lite):
- List yourself on:
- Codementor ($30-100/hr for Unity/Godot help)
- Upwork/Fiverr (cross-engine consulting)
- Weekly office hours ($50/hr, book via Calendly)
- Limit: 10hrs/week max, stops if revenue hits $1k/mo from project
Month 4-6: Scale or Pivot
If itâs working (>$500/mo from project):
- Double down: more templates, more content, bigger demo
- Launch course on Udemy
- Apply to 3 more grants
- Contact Unity/Godot evangelists for featuring
If itâs not (<$200/mo):
- Pivot to B2B: find 3 studios/schools willing to pay $500-1k/mo for priority support
- Or: Join forces with similar project (Bolt, PlayMaker, similar)
- Or: Increase consulting to 20hrs/week, slow-burn the FOSS
Critical Metrics (track weekly):
Week 1-4: Demo shipped? (Y/N)
Week 5-8: GitHub stars > 200? Revenue > $100?
Week 9-12: Paid users > 10? Monthly revenue > $500?
Month 4-6: Monthly revenue > $1500? Or pivot trigger?
The Safety Nets:
- At month 6: If <$800/mo, take 2-day/week contract minimum
- At month 9: If <$1.2k/mo, increase contract to 3 days/week
- At month 12: Re-evaluate full-time vs side-project status
Why this might actually work:
- 107 stars = proof of interest exists
- Zombie survivors = proven monetizable (Vampire Survivors made millions)
- Cross-engine = unique selling point (nobody else doing this)
- You ship fast (input system, math primitives, Unity integration already done)
- Small $ asks ($5-50) convert better than âsupport my dreamâ ($0)
Week 1 Actions (literally this week):
- â
Finish input system (almost there per your tasks.md)
- Spawn 1 zombie, kill it with mouse click
- Add score counter
- Record 10-second clip
- Post on Twitter: âBuilding a cross-engine game framework. Hereâs Day 1.â
Youâre cornered, unmotivated by employment, have 12 months, and 107 people already raised their hand.
Thatâs not a bad starting position. Letâs f*cking go.
Want me to help prioritize the next sprint tasks from your .junie/tasks.md to hit that week 4 demo deadline?