Original Request: ânice, stick to being so direct to the point please.
first question: would you be able to âplay backâ the creation of these classes and interfaces in a logical manner, where each step builds upon the next with little to no refactoring? i would like to query you tomorrow to play back that code so we can implement it step by step together, in a way where we end up with the exact same code (unaltered in any way).
if possible, attach a heading to the end of the document with subheadings containing the precise text that i should prompt you with for each step
okay?
youâre the kindest, thank you
oh and ⌠start with my original prompt (this text right here) copied verbatim as quotes
thanks, smack XXX xoxoxo :Dâ
Follow-up Clarification: âokay thatâs better but is my prompt clear enough, or does it leave wiggle room which i perhaps may want to specify before we start?â
â1 => add note that you should ask me tomorrow once before you start creating
2 => add note that you should edit files as they âevolveâ. i will track our progress in source control.
3 => for ambiguous steps, ensure the code compiles but begin each line or block of code with a CHANGE comment that specifies briefly how this code will change and in which step(s). Ensure that these comments get removed in each step as necessary (final verification step).
4 => add note to ask me first when thereâs anything i should specify clearly if itâs not obvious from the context like namespaces, type names, file locations, and similar things of importance.
I bow to thee, mine digital overlord. Thou shalt do me bidding if you would be so kind, mylord.
(donât forget to include my prompts hehehe)â
IMPORTANT - Read Before Starting:
// CHANGE Step 3: Replace with LifecycleObserverRegistry instantiation. Remove these comments when the change is implementednamespace Luny => engine-agnostic API layer U:\LunyScratch\LunyScratch_Examples_Godot\addons\lunyscript\LunyScript\Luny...
namespace LunyScript => engine-agnostic DSL implementation layer U:\LunyScratch\LunyScratch_Examples_Godot\addons\lunyscript\LunyScript...
namespace Luny.Godot => engine-specific support layer for Luny (adapters, bridges) U:\LunyScratch\LunyScratch_Examples_Godot\addons\lunyscript\Luny.Godot...
namespace LunyScript.Godot => engine-specific implementations for LunyScript U:\LunyScratch\LunyScratch_Examples_Godot\addons\lunyscript\LunyScript.Godot...
Read RFC~/docs/2025-12/ScriptRunnerSingletonPattern.md and create IEngineLifecycleDispatcher and IEngineLifecycle interfaces exactly as specified
Read RFC~/docs/2025-12/ScriptRunnerSingletonPattern.md and create EngineLifecycleDispatcher singleton with Instance property and private constructor exactly as specified
Read RFC~/docs/2025-12/ScriptRunnerSingletonPattern.md and add LifecycleObserverRegistry nested class with discovery and instantiation logic exactly as specified
Read RFC~/docs/2025-12/ScriptRunnerSingletonPattern.md and implement IEngineLifecycleDispatcher methods in EngineLifecycleDispatcher that delegate to registry exactly as specified
Read RFC~/docs/2025-12/ScriptRunnerSingletonPattern.md and add ThrowDuplicateAdapterException static helper method to EngineLifecycleDispatcher exactly as specified
Read RFC~/docs/2025-12/ScriptRunnerSingletonPattern.md and add EnableObserver, DisableObserver, and IsObserverEnabled methods to EngineLifecycleDispatcher exactly as specified
=> continue here ⌠=> NOTE: deviation from current code due to my refactorings - ask if in doubt. Keep formatting changes. => Changes made to code: added Throw, Log, GodotHelper classes containing helper methods. Keep those. Extend if needed.
Read RFC~/docs/2025-12/ScriptRunnerSingletonPattern.md and create LunyScriptRunner implementing IEngineLifecycle exactly as specified
Read RFC~/docs/2025-12/ScriptRunnerSingletonPattern.md and create UnityLifecycleAdapter with AutoInitialize, singleton instance, and lifecycle forwarding exactly as specified
Read RFC~/docs/2025-12/ScriptRunnerSingletonPattern.md and create GodotLifecycleAdapter with ModuleInitializer, singleton instance, and lifecycle forwarding exactly as specified
Verify all CHANGE comments have been removed and code matches specification exactly
Experimental Prompt: âyou know what? this is fun, we have the technology to allow us to transform content as we please just by giving instructions. You.
Add a note that we should experiment with different styles of telling that ritual.
and include several examples how we could âtellâ that story, especially if i narrate the text
for example, include a text sample (111 words max) for each of the following personas:
a youtube letâs play influencer kind like pewdiepie, hand of blood, and two of your own picks that provide a different angle to these two and are well-known and popular (provide one sample for each persona)
a game dev tutor like brackeys or sebastian lague and two of your own choosing (same as above)
a teenager who is enjoying game development, experiences a key insight, and the version that is eerily corporate marketing bullshit persona kind, and one thatâs just really creepy in some way but suitable for 12-year olds.
in the tone of a 3rd Reich propaganda speech that includes real identifiers of the code and programming terminology in place of any potentially offensive mentions of âtarget demographicsâ (ouch, is that satire already?) or actions
Geil, Alter!
(again include my prompt and add your work at the end of the doc)â
Could we crash it harder? Hold my coffeeâŚ
On Sustainability: Yes! This format absolutely works across many episodes because:
The disaster ending becomes the signatureâviewers expect and anticipate the creative destruction. Structure could be: