TODO

Notes

URGENT

Evidence Gathering - Support “APIs as Barrier” Claim

We currently lack hard evidence for claims about API complexity being a major barrier. Need to gather:

  1. Quantitative Data:
    • Survey Reddit r/gamedev, r/godot, r/Unity3D for beginner pain points (search posts with “hard”, “difficult”, “struggling”, “learning”)
    • Analyze PlayMaker/GameCreator review sentiment: what problems do buyers say these solve?
    • Count tutorial videos: “Unity for beginners” vs “Godot for beginners” vs “switching from Unity to Godot” - how many focus on API differences?
    • Engine switching pain: search “migrating from Unity to Godot” posts and extract common complaints
  2. Qualitative Evidence:
    • Find 5-10 direct quotes from learners about API confusion/switching pain
    • Screenshot Reddit responses showing confusion about engine differences (we already have these!)
    • Find testimonials from educators about multi-engine teaching challenges
  3. Honest Reframing (if evidence is thin):
    • Instead of “#1 barrier”, say: “Programming game logic is hard enough. Learning three ways to do it makes it harder.”
    • Focus on duplication/inefficiency rather than absolute difficulty
    • Lead with observable fact: “Visual tools like PlayMaker exist specifically to simplify game logic”

Priority: HIGH - Needed before outreach to tutorial creators Deadline: Before Phase 3 promotion begins Owner: TBD

findings

facebook https://www.facebook.com/groups/IndieGameDevs/posts/10158096682296573/ Mutee Ur Rahman Godot is cool, but I now think beginners should start with something easier. For years I struggled to learn engines like Unity, Godot, Gamemaker, but due to my learning disability I couldn’t get far. That changed when I started with Gdevelop. It is advertised as a codeless engine, it is open source and feature rich. If you want to finish the learning process faster, this is the way to go. I now don’t have to worry about syntax and baggage that comes with coding and can get to game logic immediately. Gdevelop is still like programming but with a lot less boilerplate and a lot less fuss.

High-Level

Documentation Review

Design

Documentation - Technical Deep-Dive

Implementation

Promotion

Roadmap

Research Tasks

Tutorial Creator Market Research